★ 4.3Blokus
Get all your pieces onto the board, with each new one touching your own only at a corner. Pure spatial strategy.
Anyone who slides a path clear in Rush Hour, cracks a code in Mastermind or is already thinking about the next move in Blokus is planning. Planning means setting a goal, putting the steps toward it in order and rethinking when it does not work out. In research, planning, logical reasoning and problem-solving are regarded as higher executive functions. They build on three core functions: working memory keeps moves and options in mind, inhibition holds back the obvious but bad move, and cognitive flexibility allows a change of plan. Younger children tend to act in response to what is happening at the moment, older ones increasingly with foresight; the ability to plan continues to develop into adolescence.
Board games give this kind of thinking clear feedback: the car gets out or it does not, the code is right or it is not. Tile-laying and puzzle games with challenges of increasing difficulty, such as Katamino Family, Camelot Jr. or Rush Hour Jr., suit three- to five-year-olds. From around seven or eight, two-player strategy games such as Abalone, Quoridor or Pentago come in. There, the task is to keep a plan in mind over several moves and adapt it to the opponent's moves. From around ten, children can move on to games in which players build up their position, such as Stone Age or Istanbul, chaining actions together over many rounds.
When choosing, make sure that a game challenges your child without discouraging them and can grow with them: many solo puzzles in this selection offer challenges at several difficulty levels, with solutions. For mixed groups, games in which everyone works on their own plan at the same time, such as Karuba or Ubongo, are a good fit.
★ 4.3Get all your pieces onto the board, with each new one touching your own only at a corner. Pure spatial strategy.
★ 4.3Get five marbles in a row, but after every marble a quarter of the board turns. Strategy that keeps you rethinking.
★ 4.3The red car has to get out of the traffic jam: the benchmark against which all logic games are measured.
Ages 4+★ 4.2Crocodile carries sheep carries penguin: the classic stacking game for steady hands and a good eye.
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Ages 6+★ 4.2Work together to block the escape routes of Bandido: a cooperative tile-laying game from Switzerland.
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Ages 7+★ 4.3Get all your pieces onto the board, with each new one touching your own only at a corner. Pure spatial strategy.
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Ages 14+★ 4.0Defuse a bomb as a team: deduce the values of hidden wires from scant clues and cut them. Spiel des Jahres 2025 (German game of the year award).
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Ages 4+★ 4.2Bring the knight and the princess together: a solo logic game with challenges of increasing difficulty.
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Ages 9+★ 4.2Combine dice cleverly and advance on up to three routes, but whoever keeps rolling too greedily loses the whole turn. A classic of weighing risks.
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Ages 6+★ 4.0Move colored balls between test tubes until they match the formula, without touching them. Pace meets a delicate touch.
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Ages 8+★ 3.8Build towers so that the ball drops from the start into the target: a 3D brain-teaser with a marble-run reward.
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Ages 8+★ 3.9Everyone can see your cards except you: a cooperative fireworks display for the memory.
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Ages 10+★ 4.1As master builders in ancient Egypt, ship stones by boat and erect monuments: tactical deliveries with constant rivalry.
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Ages 6+★ 3.8The versatile travel-sized puzzle for on the go: challenges in 2D and 3D.
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Ages 3+★ 4.2Fit wooden blocks into the given area without leaving gaps: a versatile spatial puzzle game that grows with the player's skills.
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Ages 10+★ 4.0Two players launch expeditions and lay cards in ascending order, but every expedition started must first earn back its cost of 20 points. A thrilling duel.
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Ages 8+★ 4.0Crack the secret color code: deduction in its purest form, the classic logic game for two.
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Ages 8+★ 3.9Invent a fairy tale together and use story and ending cards to steer it cleverly to your own ending: an imaginative storytelling game.
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Ages 8+★ 4.3Get five marbles in a row, but after every marble a quarter of the board turns. Strategy that keeps you rethinking.
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Ages 14+★ 4.2Reveal ships and secure your winnings before you push your luck too far: an exciting push-your-luck card game in a pirate harbor.
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Ages 8+★ 4.2Get your pawn to the opposite side while slowing your opponent down with walls: elegant logic on a maze board.
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Ages 8+★ 4.0Place colors and shapes cleverly: Spiel des Jahres 2011 (German game of the year award) and a classic family strategy game.
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Ages 10+★ 3.9Get robots to the target in as few moves as possible: they slide until they hit an obstacle. Puzzle-solving for everyone at once.
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Ages 8+★ 4.3The red car has to get out of the traffic jam: the benchmark against which all logic games are measured.
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Ages 5+★ 4.0The ice cream truck is stuck: a sliding puzzle with logic challenges across four levels.
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Ages 6+★ 4.1Four features, one glance: whoever spots a valid set first may take it. Concentration in its purest form.
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Ages 10+★ 4.0Land a plane as a pair: place dice in silence on the right cockpit spaces and work together perfectly. An intense cooperative duel of concentration.
Editors' pickWhoever lays the sixth card collects the row: number logic, a feel for risk and delightful gloating.
Editors' pickArrange seven simple shapes so that they form the given silhouette: the timeless classic among shape puzzles.
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Ages 8+★ 3.9Together against the deck: play all the cards in ascending or descending order. Talking is allowed, but giving away numbers is not.
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Ages 10+★ 4.2Winning the race through the jungle with a growing deck of cards: accessible deck-building with constant forward momentum.
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Ages 7+★ 4.0Revealing hidden numbers and collecting three of a kind: whoever keeps track and guesses boldly wins. A simple, punchy game idea.
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Ages 5+★ 4.0Clip the birds onto the tree exactly as each challenge specifies: a charming solo logic game with challenges of increasing difficulty.
Ages 8+★ 3.8Narrow down the culprit together using symbols, usually in just five minutes: a hectic cooperative real-time deduction game.
Ages 7+★ 4.0Push rows of marbles and gradually force the opponent's marbles off the board: a clear-cut abstract duel for supremacy.
Ages 8+★ 4.2Drafting beautiful tiles cleverly and filling rows without picking up costly waste: an elegant tile-laying game with plenty of planning ahead.
Ages 10+★ 4.0For two: use each card to harvest, make beer or bread, or upgrade, and build up the better economy. A clever, tight head-to-head card game.
Tip a cube-shaped dwarf square by square through the dungeon, grab the key and escape through the gate: a tricky solo logic game.
Ages 8+★ 4.3Draw a tile and decide: keep the visible character or flip it and hope for the other side? A light push-your-luck game with pirate charm.
Ages 10+★ 3.8Choosing tiles and building up a Roman estate of your own piece by piece to fulfill objective cards: a compact optimization game by Stefan Feld.
Ages 8+★ 3.8Use clues to work out logically which cat caused the damage: a tricky solo deduction game.
Ages 7+★ 3.8Move the boxes so that in the end every cat is sitting in a box: a cute solo game of spatial logic.
The timeless strategy classic: move pieces that each have their own way of moving and checkmate the opposing king. Pure thinking ahead for two.
Ages 5+★ 3.8Stack transparent shape cards in the right order until the target picture appears: a solo puzzle in spatial perception.
Ages 10+★ 3.8Programming moves in advance, then looting, brawling and shooting on a moving train: a chaotic train robbery with plenty of gloating.
Arrange the twelve space creatures as the challenge shows so that all of them fit: a beginner-friendly solo logic game for children.
Ages 6+★ 4.0Turn your cubes in a flash until they show exactly the pattern on the card: a fast-paced game of perception and reaction.
Ages 8+★ 4.2Push deeper into the mine or get out with the loot in time? A shared risk in which greed is often punished.
Ages 8+★ 4.2Lay tiles side by side and let an ever more beautiful landscape grow: a calm, cooperative and absorbing building game.
Ages 8+★ 3.7Place microbes with tweezers at speed and work out what the challenge card does not show: logic, dexterity, a sharp eye and speed in one.
Ages 8+★ 3.5Build the track so that every marble lands in exactly the right base: a clever solo logic game with a touch of gravity.
Ages 10+★ 4.0Two players use a fine feel for cards to win the favor of seven geishas: an elegant, highly tactical duel of bluffing.
Ages 10+★ 4.0Place colored pieces, shape landscapes and attract animals with suitable habitats: a cozy building game with a puzzle feel and a calm pace.
Ages 9+★ 4.0A kind of chess without a board: placing beetles, ants and other insects so that the opposing bee is completely surrounded. Deep tactics with few pieces.
As Sherlock and Mycroft, place figures over seven days, collect clues and outwit your opponent: a tactical two-player collecting duel.
Ages 8+★ 3.8Overlap cards like pieces of a map and develop Japan's provinces cleverly: a quick game of trick-taking and building.
Ages 7+★ 3.8Fit the interlocking gear pieces onto the travel board without leaving gaps: a compact solo puzzle game with challenges that get harder.
Ages 6+★ 4.0Fit all the wave-shaped pieces onto the travel board without leaving gaps: a compact solo puzzle game.
Ages 10+★ 3.8Lead your train of assistants through the bazaar, trade goods and collect rubies: an optimization game that is quick to get into, with many paths to victory.
Ages 12+★ 3.9As traders in the bazaar, collect goods cleverly and sell them at the right moment: a gripping duel for the best deal.
Ages 7+★ 3.8Help the rabbits jump cleverly over foxes and mushrooms into the free holes: a bouncy solo logic game.
Ages 10+★ 4.0Two players use cards to build bridges between islands and win majorities: a close, tactical tug of war for supremacy.
Ages 10+★ 4.0Move towers across the color grid: the color of the square you land on decides which tower your opponent has to move next. Elegant abstract logic for two.
Ages 8+★ 4.3Everyone lays the same path tiles at the same time and guides their adventurers to the temples: a tricky race on a jungle island.
Place mirrors and targets so that the laser beam hits the target exactly: a glowing solo logic game with a real aha moment.
Ages 10+★ 4.0Play cards and snatch the same number of lower cards from the other players: a mean, fast card-shedding game by Kramer and Kiesling.
Ages 4+★ 4.0Lay path pieces so that Little Red Riding Hood reaches her grandmother safely: a charming solo logic game with progressively harder challenges.
Ages 6+★ 4.0Use the clues to work out logically where each beetle belongs on the grid: a beginner-friendly solo deduction game.
Ages 5+★ 4.2Guide figures through the maze together, each person only in their own directions: a cooperative game without fixed turns in which talking is allowed.
Ages 8+★ 3.9In a race, stack building blocks exactly as the template shows: speed, steady hands and spatial visualization in one game.
Ages 7+★ 4.1Race to arrange your own blocks so that they match the pattern card exactly: a fast game of spatial perception.
Ages 10+★ 3.8Solve criminal cases step by step on a huge seek-and-find city map: close observation and deduction as a team of investigators.
Ages 10+★ 3.8Build a city with Tetris-style pieces over several games while it changes for good: an accessible legacy game for the family.
Ages 5+★ 3.6The children's version: remember tiles, collect goods and build your very first hut. Memory and planning for children as young as five.
Ages 8+★ 4.0Stack number tiles: the higher you build, the more you score. A clever spatial tile-laying game with no board, just brainpower.
Ages 8+★ 4.2Take the card or pass it on with a token? Keep your score as low as possible: a minimalist push-your-luck game with surprising depth.
Ages 8+★ 3.9Choose tiles and complete tasks based on color patterns while the moon decides the turn order: calm, tricky optimizing.
Ages 8+★ 4.2Choose cards, lay them out in three rows and let gardens in bloom score points: elegantly simple, with subtle timing.
Ages 10+★ 3.8Survive the Stone Age together as a clan: manage cards, overcome dangers, build tools. A demanding cooperative adventure.
Ages 8+★ 3.9Together against four spreading diseases: find the cures before the world tips over. Cooperative strategy with real thrills.
Ages 8+★ 4.3Recreate a photo with strings, stones or sticks for others to guess: a creative, warm puzzle party game. Spiel des Jahres 2020 (German game of the year award).
Ages 12+★ 3.8Build a power network, bid for power plants and buy resources cleverly: a demanding economic classic for strategy fans.
Ages 7+★ 4.0Arranging magnetic boards freely and then fitting in every piece without gaps: a spatial solo puzzle with almost endless variations.
Ages 8+★ 3.8The card version of the classic: add colors and shapes cleverly and extend rows. A compact pattern-building game for playing on the go.
Forming words from letters and making clever use of the bonus squares: the vocabulary classic that can also train spelling and tactics along the way.
Ages 7+★ 3.9Use the cards in your hand to claim matching spaces on the board and get five tokens in a row: a card game and a board game in one.
Ages 3+★ 3.7The beginners' version of the classic perception game: find matching tiles on the board. Pattern recognition from age 3.
Ages 10+★ 4.2Lay a rose or a skull face down and bid how many discs you can turn over blind: a pure battle of bluff and nerves.
Ages 8+★ 3.8Predict your tricks exactly and fight with pirate trumps: a lively trick-taking game with plenty of gloating.
Ages 7+★ 4.0Place obstacles so that the dog finds a course all the way to its trainer: a cute solo logic game with lots of challenges.
Ages 10+★ 4.2Sending workers out into a prehistoric world, gathering resources and building huts: an accessible introduction to development strategy games.
Ages 8+★ 3.7Two players hunt the forest animals with skill and reveal face-down cards cleverly: a fine duel for the best catch, quick to explain.
Ages 12+★ 4.0Two players place Targi figures on the edge of the board, let their lines cross and trade Tuareg goods: a tight, tactical duel.
Ages 14+★ 3.8One blueprint, three roles: one sees it but may only gesture, another reads the gestures, a third builds blind. Only together does the structure take shape.
Ages 10+★ 4.0A trick-taking game for two with clever special cards, but anyone who greedily takes too many tricks ends up empty-handed. A fine tactical duel.
Ages 12+★ 4.0Expand your own taproom, attract guests and cleverly combine cards with dice: an accessible building game with an ever-growing engine.
Ages 7+★ 3.8Boldly collect sets of three tiles and secure them at the right moment: an accessible push-your-luck tile-laying game for the whole family.
Ages 8+★ 4.3Race to fit colored pieces exactly into your own puzzle board and call “Ubongo!”: fast-paced spatial puzzling.
Ages 8+★ 4.0Everyone picks a number card at once: the highest wins the meerkat, the lowest gets the vulture, and identical cards cancel out. Clever second-guessing.
Ages 12+★ 3.8Run a carpentry workshop by getting wood, sawing, gluing and fulfilling orders precisely: a well-thought-out dice puzzle for experienced players.
Ages 13+★ 4.1Abstract duel from the GIPF series: place pieces, flip the ones you jump over and form rows of five, each of which removes one of your rings. Deep strategy.
Ages 7+★ 4.0Lock the school gates as a team and chase away zombies before they overrun the school: a beginner-friendly cooperative adventure for children.
Here you will find all the games in our collection that we have assigned to the logic and planning skill area. They range from solo puzzles through tile-laying and deduction games to strategy games for two or more players. Each of them has its own review on this website, with a description of how it plays and a skills profile. The recommended ages come from the publishers.
Above all, they challenge spatial reasoning: turning, mirroring and combining shapes in your head. In a long-term observational study, children who had played with jigsaw puzzles between the ages of two and four solved a spatial task better at four and a half. This shows a link, not proof of cause and effect. However, an analysis of more than 200 studies shows that spatial skills can be improved through practice, that the gains last and that they also show up in other spatial tasks that were not practiced.
Children already practice this between the ages of 4 and 6. There are child development experts who recommend increasingly challenging puzzles for three- to five-year-olds, as they call on visual working memory and planning. Between five and seven, logic puzzles and board games with a little strategy become interesting. Younger children tend to react to what is happening at the moment, older ones increasingly plan ahead, and they keep improving at planning tasks into adolescence. The age on the box is therefore a guideline: what matters is whether your child is challenged but not overwhelmed.
Perhaps the challenge is simply one level too hard. Go back a level so that your child succeeds again, and then increase the difficulty slowly. This matches the research: progress shows mainly when demands increase step by step, while tasks that are too easy soon become boring. Rather than the solution, a small hint can help, for example where the first piece goes. And praise perseverance and the approach, not just the result.
That cannot be demonstrated. A review of the studies did find small to moderate benefits for children who took chess lessons, but in the only study with an active comparison group, they were minimal. With other kinds of thinking training, too, the effect usually remains limited to similar tasks. Strategy and logic games are still valuable: game after game, they offer demanding practice in thinking ahead and changing plans, and many children simply enjoy them.