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26 games

Games from age 6 that can help children develop through play

At five and six, many children begin to really enjoy games with fixed rules. Such games require waiting for your turn, keeping several rules in mind and holding back the impulse to simply get going. This calls on the executive functions: impulse control (inhibition), working memory and cognitive flexibility. Impulse control in particular is still hard for younger children and continues to mature into adolescence.

Board games offer many small opportunities to practice these skills without it looking like practice. In Halli Galli or Avocado Smash, players have to strike at the right moment and hold back their hand at the wrong one; Cockroach Salad repeatedly requires players not to say the obvious. Puzzle games such as Rush Hour Jr. or IQ Puzzler Pro require thinking two or three moves ahead; in Jenga and Keep It Steady, a steady hand counts, and in Rory's Story Cubes Classic, keeping the thread of a story.

The publishers' recommended age is a guide, not a fixed limit. It is more important that a game challenges without overwhelming. Look for short games: most games in this selection take 10 to 20 minutes. Also look for rules your child can explain on their own after a game or two, and consider what your child likes: speed and excitement, quiet puzzling alone or a game in which everyone wins together.

Our recommendations

★ 4.4
Editors' pick

Rory's Story Cubes Classic

Ages 6+ · 1–12 players · approx. 10 min

Nine picture dice, endless stories: a storytelling game with no winners or losers.

★ 4.2
Editors' pick

Bandido

Ages 6+ · 1–4 players · approx. 15 min

Work together to block the escape routes of Bandido: a cooperative tile-laying game from Switzerland.

★ 4.2
Editors' pick

Halli Galli

Ages 6+ · 2–6 players · approx. 15 min

Exactly five of the same fruit? Ring the bell! The reaction classic par excellence, and secret practice in grasping quantities.

The selection

Ages 6+★ 3.9

Avocado Smash

Ridley's Games · 2+ players · approx. 10 min

Turn over cards and slap lightning-fast when the right picture appears: a boisterous reaction and card game for the whole family.

Perception and speedImpulse controlNumbers and arithmetic
Editors' pick
Ages 6+★ 4.2

Bandido

Helvetiq · 1–4 players · approx. 15 min

Work together to block the escape routes of Bandido: a cooperative tile-laying game from Switzerland.

CooperationLogic and planning
Editors' pick
Ages 6+★ 3.7

Bellz

Spin Master · 2–4 players · approx. 10 min

Use the magnetic wand to fish out only your own bells: a delicate touch meets a careful weighing of risks.

Fine motor skillsImpulse control
Editors' pick
Ages 6+★ 4.2

Cockroach Salad

Drei Magier · 2–6 players · approx. 30 min

Say “lettuce” when there is a pepper on the pile: a Stroop test turned party game, and wonderfully tricky.

Impulse controlFlexibilityPerception and speed
Editors' pick
Ages 6+★ 4.0

Dr. Eureka

Blue Orange Games · 2–4 players · approx. 15 min

Move colored balls between test tubes until they match the formula, without touching them. Pace meets a delicate touch.

Fine motor skillsLogic and planning
Editors' pick
Ages 6+★ 4.2

Halli Galli

AMIGO · 2–6 players · approx. 15 min

Exactly five of the same fruit? Ring the bell! The reaction classic par excellence, and secret practice in grasping quantities.

Impulse controlPerception and speedNumbers and arithmetic
Editors' pick
Ages 6+★ 3.8

IQ Puzzler Pro

SmartGames · 1 (solo) · flexible

The versatile travel-sized puzzle for on the go: challenges in 2D and 3D.

Logic and planning
Editors' pick
Ages 6+★ 4.0

Quick Cups

AMIGO · 2–4 players · approx. 15 min

Stack or line up five cups at lightning speed, as the card shows, then hit the bell!

Perception and speedFine motor skillsFlexibility
Editors' pick
Ages 6+★ 3.9

Rat-a-Tat Cat

Gamewright · 2–6 players · approx. 20 min

Keep your face-down cards low: whoever forgets which card is where swaps their way to ruin.

MemoryNumbers and arithmetic
Editors' pick
Ages 6+★ 4.4

Rory's Story Cubes Classic

Zygomatic · 1–12 players · approx. 10 min

Nine picture dice, endless stories: a storytelling game with no winners or losers.

LanguageFlexibility
Editors' pick
Ages 5+★ 4.0

Rush Hour Jr.

ThinkFun · 1 (solo) · flexible

The ice cream truck is stuck: a sliding puzzle with logic challenges across four levels.

Logic and planning
Editors' pick
Ages 6+★ 4.1

SET

PlayMonster · 1–8 players · approx. 20 min

Four features, one glance: whoever spots a valid set first may take it. Concentration in its purest form.

Perception and speedLogic and planningFlexibility
Editors' pick
Ages 5+★ 4.0

5 Little Birds

SmartGames · 1 (solo) · flexible

Clip the birds onto the tree exactly as each challenge specifies: a charming solo logic game with challenges of increasing difficulty.

Logic and planning
Ages 5+★ 3.8

Color Code

SmartGames · 1 (solo) · flexible

Stack transparent shape cards in the right order until the target picture appears: a solo puzzle in spatial perception.

Logic and planning
Ages 6+★ 3.8

Cosmic Creature

Lonpos · 1 (solo) · approx. 10 min

Arrange the twelve space creatures as the challenge shows so that all of them fit: a beginner-friendly solo logic game for children.

Fine motor skillsLogic and planning
Ages 6+★ 4.0

Cubeez

Blue Orange Games · 2–4 players · approx. 15 min

Turn your cubes in a flash until they show exactly the pattern on the card: a fast-paced game of perception and reaction.

Fine motor skillsLogic and planningPerception and speed
Ages 6+★ 3.9

Grabolo

PlayMonster · 3–5 players · approx. 10–15 min

Roll the dice, then race to grab the card in the color and number shown: a fast-paced perception and reaction game.

Perception and speedMemory
Ages 6+★ 4.0

IQ Waves

SmartGames · 1 (solo) · flexible

Fit all the wave-shaped pieces onto the travel board without leaving gaps: a compact solo puzzle game.

Logic and planning
Ages 6+★ 4.3

Jenga

Hasbro Gaming · 1+ players · approx. 15–20 min

Pull blocks out of the wobbly tower and place them on top until it topples: pure suspense and fine motor skills.

Fine motor skills
Ages 6+★ 3.9

Keep It Steady

HABA · 2–4 players · approx. 10 min

Pull sticks out of the wooden ring with a steady hand without letting it sink to the table: a game for a delicate touch and strong nerves.

Fine motor skills
Ages 6+★ 4.0

LogiBugs

SmartGames · 1 (solo) · flexible

Use the clues to work out logically where each beetle belongs on the grid: a beginner-friendly solo deduction game.

Logic and planning
Ages 5+★ 4.2

Magic Maze Kids

Sit Down! · 2–4 players · approx. 15–25 min

Guide figures through the maze together, each person only in their own directions: a cooperative game without fixed turns in which talking is allowed.

CooperationLogic and planning
Ages 5+★ 3.6

My First Stone Age

Z-Man Games · 2–4 players · approx. 15 min

The children's version: remember tiles, collect goods and build your very first hut. Memory and planning for children as young as five.

MemoryLogic and planning
Ages 6+★ 4.3

Mysterium Kids: Captain Echo's Treasure

Libellud · 2–6 players · approx. 20 min

A ghost gives clues only with sounds on a tambourine, and the team has to work out together what is meant. Cooperative puzzling for children.

Perception and speedCooperation
Ages 6+★ 4.2

Speed Colors

Friendly Skeleton · 2–6 players · approx. 15 min

Memorize a picture, then color it in correctly from memory as fast as possible: memory, speed and fine motor skills combined.

Fine motor skillsMemoryImpulse control
Ages 6+★ 4.0

Spot It!

Zygomatic · 2–8 players · approx. 15 min

Any two cards share exactly one symbol: whoever spots and names it first wins the card. Lightning-fast perception in a pocket-sized game.

Perception and speedLanguage

How we made this selection

Here you will find all the games in our collection for which the publisher gives a minimum age of 5 or 6. The page therefore also includes games intended for five-year-olds that offer six-year-olds an easy start. Each of them has its own review on this website and is assigned to the skill areas it mainly addresses, from impulse control through logic and planning to fine motor skills.

Frequently asked questions

What can six-year-olds already do when playing games?

Between the ages of five and seven, many children begin to enjoy games with fixed rules, but interest and ability vary greatly. Choose games that challenge but are not too difficult. Once the rules are familiar, it is worth stepping back as an adult: when children keep the rules in mind and insist on them themselves, the challenge is greater. If there is an argument, a solution agreed in advance helps, such as tossing a coin.

What are executive functions?

Executive functions are the mental control skills you need when you have to concentrate instead of simply acting out of habit. Three are considered core: inhibition or impulse control (resisting an impulse), working memory (keeping information in mind and working with it) and cognitive flexibility (adapting your thinking, switching perspective). They are important for school readiness and predict reading and math performance throughout the school years.

My child is a poor loser: which games are suitable?

Cooperative games, in which everyone wins or loses together, are a good place to start: in this selection, examples include Bandido and Mysterium Kids: Captain Echo's Treasure. Rory's Story Cubes Classic has no winners at all. And adults can show by example how to take a defeat calmly while still putting their frustration about it into words.

Are puzzle games worthwhile for a child playing alone?

Yes. At this age, logic games in which you have to apply rules to solve a challenge become interesting; they call on working memory and cognitive flexibility. Make sure the challenges get harder step by step: when practicing executive functions, there is hardly any progress unless the demands keep rising a little. In the editions reviewed, Rush Hour Jr. offers 40 challenges from beginner to expert level and IQ Puzzler Pro 120; Color Code, LogiBugs and 5 Little Birds also grow with your child.

Sources

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